Research - Source #2 - Learning Outcomes of the Design, Art, Technology & Accompanying Major

Bellarmine University Catalog. (n.d.). UG.DAT.COMM.BA Program | Bellarmine University Catalog. Catalog. https://catalog.bellarmine.edu/programs/UG.DAT.COMM.BA


In the College of Arts & Sciences at Bellarmine University, students have the capability to combine digital technology, fine arts, and applied arts with a complementary liberal arts discipline. For guidance, students can read each program's description, core courses necessary for programmatic proficiency, and the learning outcomes.

Bellarmine's online catalog lists the following information:

"Students graduating from Bellarmine with a degree in Design, Arts and Technology will:

  1. demonstrate proficiency in current media technologies.
  2. demonstrate an understanding of the fundamental principles of visual design.
  3. produce original multimedia work that demonstrates technological skill, clear aesthetic principles, and professional design.
  4. create a final project that articulates a personal understanding of the integration of design, art, and technology."
(Bellarmine University Catalog, n.d.)

Regardless of a student's complementary discipline, it is possible for them to become proficient in more than one area, with the potential to combine their skills for various projects. For example, a student pursuing a Design, Arts and Technology (DAT) and Communication degree may create a business branding guide. The student would have taken DAT-201, or Arts Entrepreneurship and Technology, where they worked in teams with an external client to offer services such as branding updates, website suggestions, and content development. This student would be able to combine aspects of both majors through business level communication with the client, such as emails or technical deliverables, and the development of creative content such as flyers, social media campaigns, or branding guides to develop consistency and uniformity for an organization's image.


In consideration of the learning outcomes, it is integral to incorporate them into my capstone project. As I have been learning about multimodal storytelling in another class at Bellarmine, I am realizing that my project can phygital. Since puzzles are multi-faceted, why can't a puzzle book? I think creating online puzzles accessible via QR codes (printed books) or embedded links (digital books) will give students options to put their own skills and experiences into the art of play. In thanks to the breadth of the program, I feel that I can use graphic design, webpage development, game design, and creative writing to provide an entertaining and interactive, yet educational experience.


In consideration of design, the following image helps me visualize the different factors and intersectionality of different populations and media impact.



Matesic, K. (2025, June 3). Intersectionality: a critical piece of your service and product strategy. Say Yeah! https://sayyeah.com/digital-insights/intersectionality-product-service-strategy/


Comments

  1. Hi Layah!! I think these are great sources for your project, and I love the passion you present in your writing! Just as a suggestion, I might talk a little bit more about how exactly you envision using and incorporating the catalog outcomes in the puzzle book. What is an example of an outcome applying to a specific activity? Additionally, I love how you included an example of a DAT class that connects to the list of outcomes. The only thing I may add is a bit of a stronger line of reasoning as to how that class experience can/will be translated into the puzzle book. Finally, I would have loved to hear more about the image you inserted and what the corresponding article was about! Fantastic visual, and I am curious if the article may be able to provide tips on how to organize the integration of those elements, and if that may be inspiring, too! Overall, lovely writing!!

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  2. I like how you connected the idea of play and challenge to puzzle design, especially the point about adults needing the right balance of difficulty and reward. It was also really interesting how you tied that into the DAT program outcomes and your capstone. The idea of making the puzzle book “phygital” with QR codes that link to online puzzles is really cool and feels like a great way to combine design, technology, and storytelling. I’m excited to see how it all comes together.

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